public void LifeLost()
 {
     if (c < totalChildCount)
     {
         transform.GetChild(c).GetComponent <SpriteRenderer>().color = Color.red;
         transform.GetChild(c).transform.GetChild(0).gameObject.SetActive(true);
         c++;
         spawnerScript.setCanPlayerSpawn(true);
     }
     else
     {
         gameOver = true;
         socreMan.setHighScore();
         gameOverAnime.SetBool("gameOver", true);
         Debug.Log("GameOver");
     }
 }