public void PlayAgain() { scoreMgr.UpdatePLScore(0); scoreMgr.UpdateAIScore(0); scoreMgr.UpdateTime(0); SceneManager.LoadScene("pacmanScene"); }
void Update() { score_text.text = "SCORE: " + score_val; scoreMgr.UpdateAIScore(score_val); }
public void PlayAgain() { scoreMgr.UpdatePLScore(0); scoreMgr.UpdateAIScore(0); scoreMgr.UpdateTime(0); SceneManager.LoadScene("pacmanScene"); }
void Update() { score_text.text = "SCORE: " + score_val; scoreMgr.UpdateAIScore(score_val); }