void Start()
 {
     _colourRenderer = GetComponent <MeshRenderer>();
     _colourRenderer.material.color = Color.magenta;
     _managerScript = FindObjectOfType <gameManagement>();
     velocity       = Vector3.zero;
     TargetSelect();
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        gameManager = managerObject.GetComponent <gameManagement>();
        _controller = GetComponent <CharacterController>();
        lava        = GameObject.FindGameObjectWithTag("Water");
        zPos        = _controller.transform.position.z;
        direction   = 1;
        collided    = false;

        CoinFX = GetComponent <AudioSource> ();
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        rising      = true;
        gameManager = managerObject.GetComponent <gameManagement>();
        mesh        = this.GetComponent <MeshFilter>().mesh;
        vertices    = mesh.vertices;
        player      = GameObject.FindGameObjectWithTag("Player");

        initial = vertices[0].y;

        for (int i = 0; i < vertices.Length; i++)
        {
            offsets.Add(Random.value * waveStrength);
            flowDirection.Add(Random.value > 0.5f);
        }
    }