void Start() { _colourRenderer = GetComponent <MeshRenderer>(); _colourRenderer.material.color = Color.magenta; _managerScript = FindObjectOfType <gameManagement>(); velocity = Vector3.zero; TargetSelect(); }
// Use this for initialization void Start() { gameManager = managerObject.GetComponent <gameManagement>(); _controller = GetComponent <CharacterController>(); lava = GameObject.FindGameObjectWithTag("Water"); zPos = _controller.transform.position.z; direction = 1; collided = false; CoinFX = GetComponent <AudioSource> (); }
// Use this for initialization void Start() { rising = true; gameManager = managerObject.GetComponent <gameManagement>(); mesh = this.GetComponent <MeshFilter>().mesh; vertices = mesh.vertices; player = GameObject.FindGameObjectWithTag("Player"); initial = vertices[0].y; for (int i = 0; i < vertices.Length; i++) { offsets.Add(Random.value * waveStrength); flowDirection.Add(Random.value > 0.5f); } }