//Player card used CALLED BY CARD BUTTON PRESS
 public void ATKCardUsed()
 {
     cardsystem.CardDescription.gameObject.SetActive(false);
     // send card unit data to Attack card function (battlesystem)
     battleSystem.OnAttackCard(PlayerHPVal, PlayerDefModVal, PlayerAtkModVal, this.gameObject, EnemyHPVal, EnemyDefModVal, EnemyAtkModVal);
 }
 //defense card used
 public void ATKCardUsed()
 {
     // send card unit data to Attack card function (battlesystem)
     battleSystem.OnAttackCard(PHVal, MeaningVal, JoyVal, this.gameObject);
 }