//Player card used CALLED BY CARD BUTTON PRESS public void ATKCardUsed() { cardsystem.CardDescription.gameObject.SetActive(false); // send card unit data to Attack card function (battlesystem) battleSystem.OnAttackCard(PlayerHPVal, PlayerDefModVal, PlayerAtkModVal, this.gameObject, EnemyHPVal, EnemyDefModVal, EnemyAtkModVal); }
//defense card used public void ATKCardUsed() { // send card unit data to Attack card function (battlesystem) battleSystem.OnAttackCard(PHVal, MeaningVal, JoyVal, this.gameObject); }