// Update is called once per frame
    void Update()
    {
        if (flightControl)
        {
            flightControl.SetHorizontal(Input.GetAxis("Horizontal"));
            flightControl.SetVertical(Input.GetAxis("Vertical"));
            flightControl.SetForeback(Input.GetAxis("Foreback"));
            flightControl.SetRoll(Input.GetAxis("Roll"));
            flightControl.SetPitch(Input.GetAxis("Pitch"));
            flightControl.SetYaw(Input.GetAxis("Yaw"));
        }

        if (weaponsControl)
        {
            weaponsControl.SetInputFire(Input.GetAxis("Fire"));
        }
    }