// Update is called once per frame void Update() { if (flightControl) { flightControl.SetHorizontal(Input.GetAxis("Horizontal")); flightControl.SetVertical(Input.GetAxis("Vertical")); flightControl.SetForeback(Input.GetAxis("Foreback")); flightControl.SetRoll(Input.GetAxis("Roll")); flightControl.SetPitch(Input.GetAxis("Pitch")); flightControl.SetYaw(Input.GetAxis("Yaw")); } if (weaponsControl) { weaponsControl.SetInputFire(Input.GetAxis("Fire")); } }