protected override void Update() { base.Update(); if (healthbar.health > 0) { return; } GameManager.AddPlayerHealth(10); WeaponsManager.AddMoreAmmo(10, 0); Destroy(gameObject); }
protected override void Update() { base.Update(); if (healthbar.health > 0) { return; } GameManager.appDataDroneNumbers--; if (GameManager.appDataDroneNumbers == 0) { GameManager.FillPlayerHealth(100); WeaponsManager.FillNowWeapon(30, 3); GameManager.OpenDoor("Registry"); GameManager.OpenDoor("System32"); } WeaponsManager.AddMoreAmmo(10, 0); Destroy(gameObject); }