public void ReregisterTilesTo(VectorTileFactory factory)
 {
     foreach (KeyValuePair <UnwrappedTileId, UnityTile> tileBundle in _activeTiles)
     {
         factory.Register(tileBundle.Value);
     }
 }
Exemplo n.º 2
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 public void ReregisterTilesTo(VectorTileFactory factory)
 {
     foreach (var tileBundle in _activeTiles)
     {
         factory.Register(tileBundle.Value);
     }
 }