public void ReregisterTilesTo(VectorTileFactory factory) { foreach (KeyValuePair <UnwrappedTileId, UnityTile> tileBundle in _activeTiles) { factory.Register(tileBundle.Value); } }
public void ReregisterTilesTo(VectorTileFactory factory) { foreach (var tileBundle in _activeTiles) { factory.Register(tileBundle.Value); } }