public void ReregisterTilesTo(VectorTileFactory factory)
 {
     foreach (KeyValuePair <UnwrappedTileId, UnityTile> tileBundle in _activeTiles)
     {
         factory.Register(tileBundle.Value);
     }
 }
예제 #2
0
 public void ReregisterTilesTo(VectorTileFactory factory)
 {
     foreach (var tileBundle in _activeTiles)
     {
         factory.Register(tileBundle.Value);
     }
 }