public void GivenTwoObjectNotTouching_WhenHasOverlap_ThenReturnFalse()
        {
            var bot1 = FakeGameObjectProvider.GetBotAt(new Position(0, 0));
            var bot2 = FakeGameObjectProvider.GetBotAt(new Position(40, 0));

            var hasOverlap = vectorCalculatorService.HasOverlap(bot1, bot2);

            Assert.False(hasOverlap);
        }