public void GivenTwoObjectNotTouching_WhenHasOverlap_ThenReturnFalse() { var bot1 = FakeGameObjectProvider.GetBotAt(new Position(0, 0)); var bot2 = FakeGameObjectProvider.GetBotAt(new Position(40, 0)); var hasOverlap = vectorCalculatorService.HasOverlap(bot1, bot2); Assert.False(hasOverlap); }