private void UpdateSprite() { if (Random.Range(0, 100) < Settings.variationChance) { spriteComponent.sprite = Variations.GetRandomVariation(spriteComponent.sprite); } }
private void UpdateSprite() { if (Random.Range(0, 100) < Settings.variationChance) { spriteComponent.sprite = Variations.GetRandomVariation(spriteComponent.sprite); } }