Exemplo n.º 1
0
    static int SetDynamicGround(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        UIProgressBar obj  = (UIProgressBar)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIProgressBar");
        float         arg0 = (float)LuaScriptMgr.GetNumber(L, 2);
        int           arg1 = (int)LuaScriptMgr.GetNumber(L, 3);

        obj.SetDynamicGround(arg0, arg1);
        return(0);
    }
Exemplo n.º 2
0
    private static int SetDynamicGround(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        UIProgressBar uIProgressBar = (UIProgressBar)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIProgressBar");
        float         length        = (float)LuaScriptMgr.GetNumber(L, 2);
        int           depth         = (int)LuaScriptMgr.GetNumber(L, 3);

        uIProgressBar.SetDynamicGround(length, depth);
        return(0);
    }
    public static int SetDynamicGround(IntPtr l)
    {
        int result;

        try
        {
            UIProgressBar uIProgressBar = (UIProgressBar)LuaObject.checkSelf(l);
            float         length;
            LuaObject.checkType(l, 2, out length);
            int depth;
            LuaObject.checkType(l, 3, out depth);
            uIProgressBar.SetDynamicGround(length, depth);
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }