static int SetDynamicGround(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIProgressBar obj = (UIProgressBar)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIProgressBar"); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); obj.SetDynamicGround(arg0, arg1); return(0); }
private static int SetDynamicGround(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIProgressBar uIProgressBar = (UIProgressBar)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIProgressBar"); float length = (float)LuaScriptMgr.GetNumber(L, 2); int depth = (int)LuaScriptMgr.GetNumber(L, 3); uIProgressBar.SetDynamicGround(length, depth); return(0); }
public static int SetDynamicGround(IntPtr l) { int result; try { UIProgressBar uIProgressBar = (UIProgressBar)LuaObject.checkSelf(l); float length; LuaObject.checkType(l, 2, out length); int depth; LuaObject.checkType(l, 3, out depth); uIProgressBar.SetDynamicGround(length, depth); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }