public override void Deserialize(BigEndianReader reader)
 {
     var limit = reader.ReadUShort();
     movements = new Types.EntityMovementInformations[limit];
     for (int i = 0; i < limit; i++)
     {
          movements[i] = new Types.EntityMovementInformations();
          movements[i].Deserialize(reader);
     }
 }
Exemplo n.º 2
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        public void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();

            movements = new Types.EntityMovementInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                movements[i] = new Types.EntityMovementInformations();
                movements[i].Deserialize(reader);
            }
        }
Exemplo n.º 3
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        public override void Deserialize(IDataReader reader)
        {
            var limit      = reader.ReadShort();
            var movements_ = new Types.EntityMovementInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                movements_[i] = new Types.EntityMovementInformations();
                movements_[i].Deserialize(reader);
            }
            movements = movements_;
        }
Exemplo n.º 4
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 public void Deserialize(IDataReader reader)
 {
     movement = new Types.EntityMovementInformations();
     movement.Deserialize(reader);
 }
Exemplo n.º 5
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 public GameContextMoveElementMessage(Types.EntityMovementInformations movement)
 {
     this.movement = movement;
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     movement = new Types.EntityMovementInformations();
     movement.Deserialize(reader);
 }
 public override void Deserialize(BigEndianReader reader)
 {
     movement = new Types.EntityMovementInformations();
     movement.Deserialize(reader);
 }
 public override void Deserialize(IDataReader reader)
 {
     movement = new Types.EntityMovementInformations();
     movement.Deserialize(reader);
 }
 public GameContextMoveElementMessage(Types.EntityMovementInformations movement)
 {
     this.movement = movement;
 }