public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); movements = new Types.EntityMovementInformations[limit]; for (int i = 0; i < limit; i++) { movements[i] = new Types.EntityMovementInformations(); movements[i].Deserialize(reader); } }
public void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); movements = new Types.EntityMovementInformations[limit]; for (int i = 0; i < limit; i++) { movements[i] = new Types.EntityMovementInformations(); movements[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { var limit = reader.ReadShort(); var movements_ = new Types.EntityMovementInformations[limit]; for (int i = 0; i < limit; i++) { movements_[i] = new Types.EntityMovementInformations(); movements_[i].Deserialize(reader); } movements = movements_; }
public void Deserialize(IDataReader reader) { movement = new Types.EntityMovementInformations(); movement.Deserialize(reader); }
public GameContextMoveElementMessage(Types.EntityMovementInformations movement) { this.movement = movement; }
public override void Deserialize(ICustomDataInput reader) { movement = new Types.EntityMovementInformations(); movement.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { movement = new Types.EntityMovementInformations(); movement.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { movement = new Types.EntityMovementInformations(); movement.Deserialize(reader); }