public override void InitElement(GameManager gameManager, TypeOfElement mT)
    {
        myColor = (Color)Random.Range(0, 3);
        gameObject.GetComponent <MeshRenderer>().material = materialsColor[(int)myColor];

        base.InitElement(gameManager, mT);
    }
    public override void InitElement(GameManager gameManager, TypeOfElement mT)
    {
        gameObject.name += "Normal";
        gameObject.GetComponent <MeshRenderer>().material = materialNormal;

        base.InitElement(gameManager, mT);
    }
Exemplo n.º 3
0
 public override void InitElement(GameManager gameManager, TypeOfElement mT)
 {
     base.InitElement(gameManager, mT);
     gameObject.GetComponent <MeshRenderer>().material = materialBombe;
 }
 public virtual void InitElement(GameManager gameManager, TypeOfElement mT)
 {
     myType = mT;
     gm     = gameManager;
 }