public override void InitElement(GameManager gameManager, TypeOfElement mT) { myColor = (Color)Random.Range(0, 3); gameObject.GetComponent <MeshRenderer>().material = materialsColor[(int)myColor]; base.InitElement(gameManager, mT); }
public override void InitElement(GameManager gameManager, TypeOfElement mT) { gameObject.name += "Normal"; gameObject.GetComponent <MeshRenderer>().material = materialNormal; base.InitElement(gameManager, mT); }
public override void InitElement(GameManager gameManager, TypeOfElement mT) { base.InitElement(gameManager, mT); gameObject.GetComponent <MeshRenderer>().material = materialBombe; }
public virtual void InitElement(GameManager gameManager, TypeOfElement mT) { myType = mT; gm = gameManager; }