private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { tutorialManager.CollisionWithCar(); } else if (other.CompareTag("RespawnLR")) { tutorialManager.SpawnNewCar(TutorialManager.CarDirection.LeftToRight); Destroy(gameObject); } else if (other.CompareTag("RespawnRL")) { tutorialManager.SpawnNewCar(TutorialManager.CarDirection.RightToLeft); Destroy(gameObject); } }