// Update is called once per frame
    void FixedUpdate()
    {
        if (masterTrainer != null)
        {
            if (masterTrainer.IsPlaying)
            {
                masterTrainer.CalculateOneStep();
            }
        }

        /*
         * if (fixedUpdateCalls > 0) {
         *  //Debug.Log("GameControllerFixedUpdate ()() Trainer: " + masterTrainer.PlayerList[0].masterTrialsList[0].miniGameManager.miniGameInstance.agentBodyBeingTested.creatureBodySegmentGenomeList[0].addOn1.ToString());
         *  masterTrainer.CalculateOneStep();
         *      }
         *      if(masterTrainer != null) {
         *              if(masterTrainer.IsPlaying) {
         *
         *              }
         *      }
         *      fixedUpdateCalls++;
         */
    }