// Update is called once per frame void FixedUpdate() { if (masterTrainer != null) { if (masterTrainer.IsPlaying) { masterTrainer.CalculateOneStep(); } } /* * if (fixedUpdateCalls > 0) { * //Debug.Log("GameControllerFixedUpdate ()() Trainer: " + masterTrainer.PlayerList[0].masterTrialsList[0].miniGameManager.miniGameInstance.agentBodyBeingTested.creatureBodySegmentGenomeList[0].addOn1.ToString()); * masterTrainer.CalculateOneStep(); * } * if(masterTrainer != null) { * if(masterTrainer.IsPlaying) { * * } * } * fixedUpdateCalls++; */ }