protected virtual bool CanStartBattle(ref bool timeReset) { if (Teams.All(t => t.IsReady())) { return(true); } if (Schedule == null || !Schedule.Enabled || Schedule.NextGlobalTick == null) { timeReset = true; } return(false); }
protected virtual bool CanEndBattle(ref bool timeReset) { if (!InviteWhileRunning && !HasCapacity()) { return(true); } if (Teams.All(t => !t.RespawnOnDeath && !t.IsAlive)) { return(true); } if (CheckMissions()) { return(true); } return(false); }
public override bool Validate(Mobile viewer, List <string> errors, bool pop = true) { if (!base.Validate(viewer, errors, pop) && pop) { return(false); } if (!Teams.All(t => t is CTFTeam)) { errors.Add("One or more teams are not of the CTFTeam type."); errors.Add("[Options] -> [View Teams]"); if (pop) { return(false); } } return(true); }
public bool MakeMove(string playerConnectionId, Card card) { var player = GetPlayerFromConnectionId(playerConnectionId); if (player.Cards.FirstOrDefault(x => x.Color == card.Color && x.Number == card.Number) == null) { return(false); } if (playerConnectionId != UserTurnToPlay.ConnectionId) { return(false); } if (CardsPlayed.Count == Players.Count) { CardsPlayed.Clear(); } if (CardsPlayed.Count == Players.Count - 1) { CardsPlayedPreviousRound = CardsPlayed.ToList(); } if (CardsDrew.Count == Players.Count) { CardsDrew.Clear(); } if (CardsPlayed.Count != 0 && card.Color != _firstCardPlayedInRound.Card.Color && player.Cards.Any(x => x.Color == _firstCardPlayedInRound.Card.Color)) { return(false); } CardsPlayed.Add(new CardAndUser(card, player.User)); if (CardsPlayed.Count == Players.Count) { CardsPlayedPreviousRound = CardsPlayed.ToList(); } _firstCardPlayedInRound = CardsPlayed.FirstOrDefault(); _strongestCardInRound = CardsPlayed.Where(x => x.Card.Color == _firstCardPlayedInRound.Card.Color).OrderByDescending(item => item.Card.Strength).First(); RemoveCardFromHand(player, card); ChangePlayersTurn(); if (CardsPlayed.Count == Players.Count) { var isLastPoint = Players.Where(x => x.Cards.Any()).Count() == 0; UserTurnToPlay = Players.FirstOrDefault(x => x.User.Name == _strongestCardInRound.User.Name).User; var teamRoundWinner = Teams.FirstOrDefault(x => x.Users.FirstOrDefault(y => y.ConnectionId == UserTurnToPlay.ConnectionId) != null); foreach (var cardPlayed in CardsPlayed) { teamRoundWinner.Points += cardPlayed.Card.Value(GameSetup.GameMode); } if (isLastPoint) { teamRoundWinner.Points += 3; if (GameSetup.GameMode == GameMode.Evasion) { // In evasion mode, the spurious points of all players and the excluded cards go to the // player who got the last point. // However, if doing so, the player who got the last point gets maximum points (Cappotto), // he/she transfers the total to each player, and he/she stays at 0 points. foreach (var team in Teams) { if (team.Name != teamRoundWinner.Name) { var spurious = team.Points % 3; teamRoundWinner.Points += spurious; team.Points -= spurious; } } // Add points from excluded cards // TODO: There should be an animation showing this happening teamRoundWinner.Points += ExcludedCards.Sum(x => x.Value(GameSetup.GameMode)); // Cappotto if (Teams.All(x => x.Name == teamRoundWinner.Name || x.Points == 0)) { var total = teamRoundWinner.Points; foreach (var team in Teams) { team.Points = total; } teamRoundWinner.Points = 0; } } } DrawCards(); } if (CardsPlayed.Count == Players.Count && IsFirstRound) { IsFirstRound = false; } return(true); }
private void SwitchesOrActions() { BattleState = PBEBattleState.Processing; OnStateChanged?.Invoke(this); PBETeam[] teamsWithSwitchIns = Teams.Where(t => t.SwitchInQueue.Count > 0).ToArray(); if (teamsWithSwitchIns.Length > 0) { foreach (PBETeam team in teamsWithSwitchIns) { ActiveBattlers.AddRange(team.SwitchInQueue); BroadcastPkmnSwitchIn(team, team.SwitchInQueue.Select(p => CreateSwitchInInfo(p)).ToArray(), false); } DoSwitchInEffects(teamsWithSwitchIns.SelectMany(t => t.SwitchInQueue)); } foreach (PBETeam team in Teams) { int available = team.NumPkmnAlive - team.NumPkmnOnField; team.SwitchInsRequired = 0; team.SwitchInQueue.Clear(); switch (BattleFormat) { case PBEBattleFormat.Single: { if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Center) == null) { team.SwitchInsRequired = 1; } break; } case PBEBattleFormat.Double: { if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Left) == null) { available--; team.SwitchInsRequired++; } if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Right) == null) { team.SwitchInsRequired++; } break; } case PBEBattleFormat.Rotation: case PBEBattleFormat.Triple: { if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Left) == null) { available--; team.SwitchInsRequired++; } if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Center) == null) { available--; team.SwitchInsRequired++; } if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Right) == null) { team.SwitchInsRequired++; } break; } default: throw new ArgumentOutOfRangeException(nameof(BattleFormat)); } } teamsWithSwitchIns = Teams.Where(t => t.SwitchInsRequired > 0).ToArray(); if (teamsWithSwitchIns.Length > 0) { BattleState = PBEBattleState.WaitingForSwitchIns; OnStateChanged?.Invoke(this); foreach (PBETeam team in teamsWithSwitchIns) { BroadcastSwitchInRequest(team); } } else { if (WinCheck()) { return; } foreach (PBEPokemon pkmn in ActiveBattlers) { pkmn.SpeedBoost_AbleToSpeedBoostThisTurn = pkmn.Ability == PBEAbility.SpeedBoost; if (pkmn.Status2.HasFlag(PBEStatus2.Flinching)) { pkmn.Status2 &= ~PBEStatus2.Flinching; BroadcastStatus2(pkmn, pkmn, PBEStatus2.Flinching, PBEStatusAction.Ended); } if (pkmn.Status2.HasFlag(PBEStatus2.HelpingHand)) { pkmn.Status2 &= ~PBEStatus2.HelpingHand; BroadcastStatus2(pkmn, pkmn, PBEStatus2.HelpingHand, PBEStatusAction.Ended); } if (pkmn.Status2.HasFlag(PBEStatus2.Protected)) { pkmn.Status2 &= ~PBEStatus2.Protected; BroadcastStatus2(pkmn, pkmn, PBEStatus2.Protected, PBEStatusAction.Ended); } } foreach (PBETeam team in Teams) { if (team.TeamStatus.HasFlag(PBETeamStatus.WideGuard)) { team.TeamStatus &= ~PBETeamStatus.WideGuard; BroadcastTeamStatus(team, PBETeamStatus.WideGuard, PBETeamStatusAction.Ended); } } foreach (PBETeam team in Teams) { team.ActionsRequired.Clear(); team.ActionsRequired.AddRange(team.ActiveBattlers); } if (BattleFormat == PBEBattleFormat.Triple && Teams.All(t => t.NumPkmnAlive == 1)) { PBEPokemon pkmn1 = ActiveBattlers[0], pkmn2 = ActiveBattlers[1]; if ((pkmn1.FieldPosition == PBEFieldPosition.Left && pkmn2.FieldPosition == PBEFieldPosition.Right) || (pkmn1.FieldPosition == PBEFieldPosition.Right && pkmn2.FieldPosition == PBEFieldPosition.Left)) { PBEFieldPosition pkmn1OldPos = pkmn1.FieldPosition, pkmn2OldPos = pkmn2.FieldPosition; pkmn2.FieldPosition = pkmn1.FieldPosition = PBEFieldPosition.Center; BroadcastAutoCenter(pkmn1.Id, pkmn1OldPos, pkmn1.Team, pkmn2.Id, pkmn2OldPos, pkmn2.Team); } } TurnNumber++; BroadcastTurnBegan(); foreach (PBETeam team in Teams) { bool old = team.MonFaintedThisTurn; // Fire events in a specific order team.MonFaintedThisTurn = false; team.MonFaintedLastTurn = old; } BattleState = PBEBattleState.WaitingForActions; OnStateChanged?.Invoke(this); foreach (PBETeam team in Teams) { BroadcastActionsRequest(team); } } }
private void CheckForReadiness() { if (Teams.All(t => t.NumPkmnAlive > 0)) { switch (BattleFormat) { case PBEBattleFormat.Single: { foreach (PBETeam team in Teams) { PBEPokemon pkmn = team.Party[0]; pkmn.FieldPosition = PBEFieldPosition.Center; team.SwitchInQueue.Add(pkmn); } break; } case PBEBattleFormat.Double: { foreach (PBETeam team in Teams) { PBEPokemon pkmn = team.Party[0]; pkmn.FieldPosition = PBEFieldPosition.Left; team.SwitchInQueue.Add(pkmn); if (team.Party.Count > 1) { pkmn = team.Party[1]; pkmn.FieldPosition = PBEFieldPosition.Right; team.SwitchInQueue.Add(pkmn); } } break; } case PBEBattleFormat.Triple: { foreach (PBETeam team in Teams) { PBEPokemon pkmn = team.Party[0]; pkmn.FieldPosition = PBEFieldPosition.Left; team.SwitchInQueue.Add(pkmn); if (team.Party.Count > 1) { pkmn = team.Party[1]; pkmn.FieldPosition = PBEFieldPosition.Center; team.SwitchInQueue.Add(pkmn); } if (team.Party.Count > 2) { pkmn = team.Party[2]; pkmn.FieldPosition = PBEFieldPosition.Right; team.SwitchInQueue.Add(pkmn); } } break; } case PBEBattleFormat.Rotation: { foreach (PBETeam team in Teams) { PBEPokemon pkmn = team.Party[0]; pkmn.FieldPosition = PBEFieldPosition.Center; team.SwitchInQueue.Add(pkmn); if (team.Party.Count > 1) { pkmn = team.Party[1]; pkmn.FieldPosition = PBEFieldPosition.Left; team.SwitchInQueue.Add(pkmn); } if (team.Party.Count > 2) { pkmn = team.Party[2]; pkmn.FieldPosition = PBEFieldPosition.Right; team.SwitchInQueue.Add(pkmn); } } break; } default: throw new ArgumentOutOfRangeException(nameof(BattleFormat)); } BattleState = PBEBattleState.ReadyToBegin; OnStateChanged?.Invoke(this); } }
public bool HasTeams() { return(Teams != null && Teams.Any() && Teams.All(t => t.Team != null)); }
private void SwitchesOrActions() { BattleState = PBEBattleState.Processing; OnStateChanged?.Invoke(this); // Checking SwitchInQueue count since SwitchInsRequired is set to 0 after submitting switches PBETrainer[] trainersWithSwitchIns = Trainers.Where(t => t.SwitchInQueue.Count > 0).ToArray(); if (trainersWithSwitchIns.Length > 0) { var list = new List <PBEBattlePokemon>(6); foreach (PBETrainer trainer in trainersWithSwitchIns) { int count = trainer.SwitchInQueue.Count; var switches = new PBEPkmnSwitchInPacket.PBESwitchInInfo[count]; for (int i = 0; i < count; i++) { (PBEBattlePokemon pkmn, PBEFieldPosition pos) = trainer.SwitchInQueue[i]; pkmn.FieldPosition = pos; switches[i] = CreateSwitchInInfo(pkmn); PBETrainer.SwitchTwoPokemon(pkmn, pos); ActiveBattlers.Add(pkmn); // Add before broadcast list.Add(pkmn); } BroadcastPkmnSwitchIn(trainer, switches); } DoSwitchInEffects(list); } foreach (PBETrainer trainer in Trainers) { int available = trainer.NumConsciousPkmn - trainer.NumPkmnOnField; trainer.SwitchInsRequired = 0; trainer.SwitchInQueue.Clear(); if (available > 0) { switch (BattleFormat) { case PBEBattleFormat.Single: { if (trainer.TryGetPokemon(PBEFieldPosition.Center) == null) { trainer.SwitchInsRequired = 1; } break; } case PBEBattleFormat.Double: { if (trainer.OwnsSpot(PBEFieldPosition.Left) && trainer.TryGetPokemon(PBEFieldPosition.Left) == null) { available--; trainer.SwitchInsRequired++; } if (available > 0 && trainer.OwnsSpot(PBEFieldPosition.Right) && trainer.TryGetPokemon(PBEFieldPosition.Right) == null) { trainer.SwitchInsRequired++; } break; } case PBEBattleFormat.Rotation: case PBEBattleFormat.Triple: { if (trainer.OwnsSpot(PBEFieldPosition.Left) && trainer.TryGetPokemon(PBEFieldPosition.Left) == null) { available--; trainer.SwitchInsRequired++; } if (available > 0 && trainer.OwnsSpot(PBEFieldPosition.Center) && trainer.TryGetPokemon(PBEFieldPosition.Center) == null) { available--; trainer.SwitchInsRequired++; } if (available > 0 && trainer.OwnsSpot(PBEFieldPosition.Right) && trainer.TryGetPokemon(PBEFieldPosition.Right) == null) { trainer.SwitchInsRequired++; } break; } default: throw new ArgumentOutOfRangeException(nameof(BattleFormat)); } } } trainersWithSwitchIns = Trainers.Where(t => t.SwitchInsRequired > 0).ToArray(); if (trainersWithSwitchIns.Length > 0) { BattleState = PBEBattleState.WaitingForSwitchIns; OnStateChanged?.Invoke(this); foreach (PBETrainer trainer in trainersWithSwitchIns) { BroadcastSwitchInRequest(trainer); } } else { if (WinCheck()) { return; } foreach (PBEBattlePokemon pkmn in ActiveBattlers) { pkmn.HasUsedMoveThisTurn = false; pkmn.TurnAction = null; pkmn.SpeedBoost_AbleToSpeedBoostThisTurn = pkmn.Ability == PBEAbility.SpeedBoost; if (pkmn.Status2.HasFlag(PBEStatus2.Flinching)) { BroadcastStatus2(pkmn, pkmn, PBEStatus2.Flinching, PBEStatusAction.Ended); } if (pkmn.Status2.HasFlag(PBEStatus2.HelpingHand)) { BroadcastStatus2(pkmn, pkmn, PBEStatus2.HelpingHand, PBEStatusAction.Ended); } if (pkmn.Status2.HasFlag(PBEStatus2.LockOn)) { if (--pkmn.LockOnTurns == 0) { pkmn.LockOnPokemon = null; BroadcastStatus2(pkmn, pkmn, PBEStatus2.LockOn, PBEStatusAction.Ended); } } if (pkmn.Protection_Used) { pkmn.Protection_Counter++; pkmn.Protection_Used = false; if (pkmn.Status2.HasFlag(PBEStatus2.Protected)) { BroadcastStatus2(pkmn, pkmn, PBEStatus2.Protected, PBEStatusAction.Ended); } } else { pkmn.Protection_Counter = 0; } if (pkmn.Status2.HasFlag(PBEStatus2.Roost)) { pkmn.EndRoost(); BroadcastStatus2(pkmn, pkmn, PBEStatus2.Roost, PBEStatusAction.Ended); } } foreach (PBETeam team in Teams) { if (team.TeamStatus.HasFlag(PBETeamStatus.QuickGuard)) { BroadcastTeamStatus(team, PBETeamStatus.QuickGuard, PBETeamStatusAction.Ended); } if (team.TeamStatus.HasFlag(PBETeamStatus.WideGuard)) { BroadcastTeamStatus(team, PBETeamStatus.WideGuard, PBETeamStatusAction.Ended); } } foreach (PBETrainer trainer in Trainers) { trainer.ActionsRequired.Clear(); trainer.ActionsRequired.AddRange(trainer.ActiveBattlers); } if (BattleFormat == PBEBattleFormat.Triple && Teams.All(t => t.NumConsciousPkmn == 1)) { PBEBattlePokemon pkmn0 = ActiveBattlers[0], pkmn1 = ActiveBattlers[1]; if ((pkmn0.FieldPosition == PBEFieldPosition.Left && pkmn1.FieldPosition == PBEFieldPosition.Left) || (pkmn0.FieldPosition == PBEFieldPosition.Right && pkmn1.FieldPosition == PBEFieldPosition.Right)) { PBEFieldPosition pkmn0OldPos = pkmn0.FieldPosition, pkmn1OldPos = pkmn1.FieldPosition; pkmn0.FieldPosition = PBEFieldPosition.Center; pkmn1.FieldPosition = PBEFieldPosition.Center; BroadcastAutoCenter(pkmn0, pkmn0OldPos, pkmn1, pkmn1OldPos); } } TurnNumber++; BroadcastTurnBegan(); foreach (PBETeam team in Teams) { bool old = team.MonFaintedThisTurn; // Fire events in a specific order team.MonFaintedThisTurn = false; team.MonFaintedLastTurn = old; } BattleState = PBEBattleState.WaitingForActions; OnStateChanged?.Invoke(this); foreach (PBETrainer trainer in Trainers.Where(t => t.NumConsciousPkmn > 0)) { BroadcastActionsRequest(trainer); } } }