Example #1
0
        protected virtual bool CanStartBattle(ref bool timeReset)
        {
            if (Teams.All(t => t.IsReady()))
            {
                return(true);
            }

            if (Schedule == null || !Schedule.Enabled || Schedule.NextGlobalTick == null)
            {
                timeReset = true;
            }

            return(false);
        }
Example #2
0
        protected virtual bool CanEndBattle(ref bool timeReset)
        {
            if (!InviteWhileRunning && !HasCapacity())
            {
                return(true);
            }

            if (Teams.All(t => !t.RespawnOnDeath && !t.IsAlive))
            {
                return(true);
            }

            if (CheckMissions())
            {
                return(true);
            }

            return(false);
        }
Example #3
0
        public override bool Validate(Mobile viewer, List <string> errors, bool pop = true)
        {
            if (!base.Validate(viewer, errors, pop) && pop)
            {
                return(false);
            }

            if (!Teams.All(t => t is CTFTeam))
            {
                errors.Add("One or more teams are not of the CTFTeam type.");
                errors.Add("[Options] -> [View Teams]");

                if (pop)
                {
                    return(false);
                }
            }

            return(true);
        }
Example #4
0
        public bool MakeMove(string playerConnectionId, Card card)
        {
            var player = GetPlayerFromConnectionId(playerConnectionId);

            if (player.Cards.FirstOrDefault(x => x.Color == card.Color && x.Number == card.Number) == null)
            {
                return(false);
            }

            if (playerConnectionId != UserTurnToPlay.ConnectionId)
            {
                return(false);
            }


            if (CardsPlayed.Count == Players.Count)
            {
                CardsPlayed.Clear();
            }

            if (CardsPlayed.Count == Players.Count - 1)
            {
                CardsPlayedPreviousRound = CardsPlayed.ToList();
            }

            if (CardsDrew.Count == Players.Count)
            {
                CardsDrew.Clear();
            }

            if (CardsPlayed.Count != 0 && card.Color != _firstCardPlayedInRound.Card.Color && player.Cards.Any(x => x.Color == _firstCardPlayedInRound.Card.Color))
            {
                return(false);
            }


            CardsPlayed.Add(new CardAndUser(card, player.User));

            if (CardsPlayed.Count == Players.Count)
            {
                CardsPlayedPreviousRound = CardsPlayed.ToList();
            }


            _firstCardPlayedInRound = CardsPlayed.FirstOrDefault();
            _strongestCardInRound   = CardsPlayed.Where(x => x.Card.Color == _firstCardPlayedInRound.Card.Color).OrderByDescending(item => item.Card.Strength).First();
            RemoveCardFromHand(player, card);
            ChangePlayersTurn();


            if (CardsPlayed.Count == Players.Count)
            {
                var isLastPoint = Players.Where(x => x.Cards.Any()).Count() == 0;

                UserTurnToPlay = Players.FirstOrDefault(x => x.User.Name == _strongestCardInRound.User.Name).User;
                var teamRoundWinner = Teams.FirstOrDefault(x => x.Users.FirstOrDefault(y => y.ConnectionId == UserTurnToPlay.ConnectionId) != null);

                foreach (var cardPlayed in CardsPlayed)
                {
                    teamRoundWinner.Points += cardPlayed.Card.Value(GameSetup.GameMode);
                }

                if (isLastPoint)
                {
                    teamRoundWinner.Points += 3;

                    if (GameSetup.GameMode == GameMode.Evasion)
                    {
                        // In evasion mode, the spurious points of all players and the excluded cards go to the
                        // player who got the last point.
                        // However, if doing so, the player who got the last point gets maximum points (Cappotto),
                        // he/she transfers the total to each player, and he/she stays at 0 points.
                        foreach (var team in Teams)
                        {
                            if (team.Name != teamRoundWinner.Name)
                            {
                                var spurious = team.Points % 3;
                                teamRoundWinner.Points += spurious;
                                team.Points            -= spurious;
                            }
                        }

                        // Add points from excluded cards
                        // TODO: There should be an animation showing this happening
                        teamRoundWinner.Points += ExcludedCards.Sum(x => x.Value(GameSetup.GameMode));

                        // Cappotto
                        if (Teams.All(x => x.Name == teamRoundWinner.Name || x.Points == 0))
                        {
                            var total = teamRoundWinner.Points;
                            foreach (var team in Teams)
                            {
                                team.Points = total;
                            }
                            teamRoundWinner.Points = 0;
                        }
                    }
                }

                DrawCards();
            }
            if (CardsPlayed.Count == Players.Count && IsFirstRound)
            {
                IsFirstRound = false;
            }

            return(true);
        }
Example #5
0
        private void SwitchesOrActions()
        {
            BattleState = PBEBattleState.Processing;
            OnStateChanged?.Invoke(this);

            PBETeam[] teamsWithSwitchIns = Teams.Where(t => t.SwitchInQueue.Count > 0).ToArray();
            if (teamsWithSwitchIns.Length > 0)
            {
                foreach (PBETeam team in teamsWithSwitchIns)
                {
                    ActiveBattlers.AddRange(team.SwitchInQueue);
                    BroadcastPkmnSwitchIn(team, team.SwitchInQueue.Select(p => CreateSwitchInInfo(p)).ToArray(), false);
                }
                DoSwitchInEffects(teamsWithSwitchIns.SelectMany(t => t.SwitchInQueue));
            }

            foreach (PBETeam team in Teams)
            {
                int available = team.NumPkmnAlive - team.NumPkmnOnField;
                team.SwitchInsRequired = 0;
                team.SwitchInQueue.Clear();
                switch (BattleFormat)
                {
                case PBEBattleFormat.Single:
                {
                    if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Center) == null)
                    {
                        team.SwitchInsRequired = 1;
                    }
                    break;
                }

                case PBEBattleFormat.Double:
                {
                    if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Left) == null)
                    {
                        available--;
                        team.SwitchInsRequired++;
                    }
                    if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Right) == null)
                    {
                        team.SwitchInsRequired++;
                    }
                    break;
                }

                case PBEBattleFormat.Rotation:
                case PBEBattleFormat.Triple:
                {
                    if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Left) == null)
                    {
                        available--;
                        team.SwitchInsRequired++;
                    }
                    if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Center) == null)
                    {
                        available--;
                        team.SwitchInsRequired++;
                    }
                    if (available > 0 && team.TryGetPokemon(PBEFieldPosition.Right) == null)
                    {
                        team.SwitchInsRequired++;
                    }
                    break;
                }

                default: throw new ArgumentOutOfRangeException(nameof(BattleFormat));
                }
            }
            teamsWithSwitchIns = Teams.Where(t => t.SwitchInsRequired > 0).ToArray();
            if (teamsWithSwitchIns.Length > 0)
            {
                BattleState = PBEBattleState.WaitingForSwitchIns;
                OnStateChanged?.Invoke(this);
                foreach (PBETeam team in teamsWithSwitchIns)
                {
                    BroadcastSwitchInRequest(team);
                }
            }
            else
            {
                if (WinCheck())
                {
                    return;
                }

                foreach (PBEPokemon pkmn in ActiveBattlers)
                {
                    pkmn.SpeedBoost_AbleToSpeedBoostThisTurn = pkmn.Ability == PBEAbility.SpeedBoost;
                    if (pkmn.Status2.HasFlag(PBEStatus2.Flinching))
                    {
                        pkmn.Status2 &= ~PBEStatus2.Flinching;
                        BroadcastStatus2(pkmn, pkmn, PBEStatus2.Flinching, PBEStatusAction.Ended);
                    }
                    if (pkmn.Status2.HasFlag(PBEStatus2.HelpingHand))
                    {
                        pkmn.Status2 &= ~PBEStatus2.HelpingHand;
                        BroadcastStatus2(pkmn, pkmn, PBEStatus2.HelpingHand, PBEStatusAction.Ended);
                    }
                    if (pkmn.Status2.HasFlag(PBEStatus2.Protected))
                    {
                        pkmn.Status2 &= ~PBEStatus2.Protected;
                        BroadcastStatus2(pkmn, pkmn, PBEStatus2.Protected, PBEStatusAction.Ended);
                    }
                }
                foreach (PBETeam team in Teams)
                {
                    if (team.TeamStatus.HasFlag(PBETeamStatus.WideGuard))
                    {
                        team.TeamStatus &= ~PBETeamStatus.WideGuard;
                        BroadcastTeamStatus(team, PBETeamStatus.WideGuard, PBETeamStatusAction.Ended);
                    }
                }
                foreach (PBETeam team in Teams)
                {
                    team.ActionsRequired.Clear();
                    team.ActionsRequired.AddRange(team.ActiveBattlers);
                }

                if (BattleFormat == PBEBattleFormat.Triple && Teams.All(t => t.NumPkmnAlive == 1))
                {
                    PBEPokemon pkmn1 = ActiveBattlers[0],
                               pkmn2 = ActiveBattlers[1];
                    if ((pkmn1.FieldPosition == PBEFieldPosition.Left && pkmn2.FieldPosition == PBEFieldPosition.Right) || (pkmn1.FieldPosition == PBEFieldPosition.Right && pkmn2.FieldPosition == PBEFieldPosition.Left))
                    {
                        PBEFieldPosition pkmn1OldPos = pkmn1.FieldPosition,
                                         pkmn2OldPos = pkmn2.FieldPosition;
                        pkmn2.FieldPosition = pkmn1.FieldPosition = PBEFieldPosition.Center;
                        BroadcastAutoCenter(pkmn1.Id, pkmn1OldPos, pkmn1.Team, pkmn2.Id, pkmn2OldPos, pkmn2.Team);
                    }
                }

                TurnNumber++;
                BroadcastTurnBegan();
                foreach (PBETeam team in Teams)
                {
                    bool old = team.MonFaintedThisTurn; // Fire events in a specific order
                    team.MonFaintedThisTurn = false;
                    team.MonFaintedLastTurn = old;
                }
                BattleState = PBEBattleState.WaitingForActions;
                OnStateChanged?.Invoke(this);
                foreach (PBETeam team in Teams)
                {
                    BroadcastActionsRequest(team);
                }
            }
        }
Example #6
0
        private void CheckForReadiness()
        {
            if (Teams.All(t => t.NumPkmnAlive > 0))
            {
                switch (BattleFormat)
                {
                case PBEBattleFormat.Single:
                {
                    foreach (PBETeam team in Teams)
                    {
                        PBEPokemon pkmn = team.Party[0];
                        pkmn.FieldPosition = PBEFieldPosition.Center;
                        team.SwitchInQueue.Add(pkmn);
                    }
                    break;
                }

                case PBEBattleFormat.Double:
                {
                    foreach (PBETeam team in Teams)
                    {
                        PBEPokemon pkmn = team.Party[0];
                        pkmn.FieldPosition = PBEFieldPosition.Left;
                        team.SwitchInQueue.Add(pkmn);
                        if (team.Party.Count > 1)
                        {
                            pkmn = team.Party[1];
                            pkmn.FieldPosition = PBEFieldPosition.Right;
                            team.SwitchInQueue.Add(pkmn);
                        }
                    }
                    break;
                }

                case PBEBattleFormat.Triple:
                {
                    foreach (PBETeam team in Teams)
                    {
                        PBEPokemon pkmn = team.Party[0];
                        pkmn.FieldPosition = PBEFieldPosition.Left;
                        team.SwitchInQueue.Add(pkmn);
                        if (team.Party.Count > 1)
                        {
                            pkmn = team.Party[1];
                            pkmn.FieldPosition = PBEFieldPosition.Center;
                            team.SwitchInQueue.Add(pkmn);
                        }
                        if (team.Party.Count > 2)
                        {
                            pkmn = team.Party[2];
                            pkmn.FieldPosition = PBEFieldPosition.Right;
                            team.SwitchInQueue.Add(pkmn);
                        }
                    }
                    break;
                }

                case PBEBattleFormat.Rotation:
                {
                    foreach (PBETeam team in Teams)
                    {
                        PBEPokemon pkmn = team.Party[0];
                        pkmn.FieldPosition = PBEFieldPosition.Center;
                        team.SwitchInQueue.Add(pkmn);
                        if (team.Party.Count > 1)
                        {
                            pkmn = team.Party[1];
                            pkmn.FieldPosition = PBEFieldPosition.Left;
                            team.SwitchInQueue.Add(pkmn);
                        }
                        if (team.Party.Count > 2)
                        {
                            pkmn = team.Party[2];
                            pkmn.FieldPosition = PBEFieldPosition.Right;
                            team.SwitchInQueue.Add(pkmn);
                        }
                    }
                    break;
                }

                default: throw new ArgumentOutOfRangeException(nameof(BattleFormat));
                }

                BattleState = PBEBattleState.ReadyToBegin;
                OnStateChanged?.Invoke(this);
            }
        }
Example #7
0
 public bool HasTeams()
 {
     return(Teams != null && Teams.Any() && Teams.All(t => t.Team != null));
 }
Example #8
0
        private void SwitchesOrActions()
        {
            BattleState = PBEBattleState.Processing;
            OnStateChanged?.Invoke(this);

            // Checking SwitchInQueue count since SwitchInsRequired is set to 0 after submitting switches
            PBETrainer[] trainersWithSwitchIns = Trainers.Where(t => t.SwitchInQueue.Count > 0).ToArray();
            if (trainersWithSwitchIns.Length > 0)
            {
                var list = new List <PBEBattlePokemon>(6);
                foreach (PBETrainer trainer in trainersWithSwitchIns)
                {
                    int count    = trainer.SwitchInQueue.Count;
                    var switches = new PBEPkmnSwitchInPacket.PBESwitchInInfo[count];
                    for (int i = 0; i < count; i++)
                    {
                        (PBEBattlePokemon pkmn, PBEFieldPosition pos) = trainer.SwitchInQueue[i];
                        pkmn.FieldPosition = pos;
                        switches[i]        = CreateSwitchInInfo(pkmn);
                        PBETrainer.SwitchTwoPokemon(pkmn, pos);
                        ActiveBattlers.Add(pkmn); // Add before broadcast
                        list.Add(pkmn);
                    }
                    BroadcastPkmnSwitchIn(trainer, switches);
                }
                DoSwitchInEffects(list);
            }

            foreach (PBETrainer trainer in Trainers)
            {
                int available = trainer.NumConsciousPkmn - trainer.NumPkmnOnField;
                trainer.SwitchInsRequired = 0;
                trainer.SwitchInQueue.Clear();
                if (available > 0)
                {
                    switch (BattleFormat)
                    {
                    case PBEBattleFormat.Single:
                    {
                        if (trainer.TryGetPokemon(PBEFieldPosition.Center) == null)
                        {
                            trainer.SwitchInsRequired = 1;
                        }
                        break;
                    }

                    case PBEBattleFormat.Double:
                    {
                        if (trainer.OwnsSpot(PBEFieldPosition.Left) && trainer.TryGetPokemon(PBEFieldPosition.Left) == null)
                        {
                            available--;
                            trainer.SwitchInsRequired++;
                        }
                        if (available > 0 && trainer.OwnsSpot(PBEFieldPosition.Right) && trainer.TryGetPokemon(PBEFieldPosition.Right) == null)
                        {
                            trainer.SwitchInsRequired++;
                        }
                        break;
                    }

                    case PBEBattleFormat.Rotation:
                    case PBEBattleFormat.Triple:
                    {
                        if (trainer.OwnsSpot(PBEFieldPosition.Left) && trainer.TryGetPokemon(PBEFieldPosition.Left) == null)
                        {
                            available--;
                            trainer.SwitchInsRequired++;
                        }
                        if (available > 0 && trainer.OwnsSpot(PBEFieldPosition.Center) && trainer.TryGetPokemon(PBEFieldPosition.Center) == null)
                        {
                            available--;
                            trainer.SwitchInsRequired++;
                        }
                        if (available > 0 && trainer.OwnsSpot(PBEFieldPosition.Right) && trainer.TryGetPokemon(PBEFieldPosition.Right) == null)
                        {
                            trainer.SwitchInsRequired++;
                        }
                        break;
                    }

                    default: throw new ArgumentOutOfRangeException(nameof(BattleFormat));
                    }
                }
            }
            trainersWithSwitchIns = Trainers.Where(t => t.SwitchInsRequired > 0).ToArray();
            if (trainersWithSwitchIns.Length > 0)
            {
                BattleState = PBEBattleState.WaitingForSwitchIns;
                OnStateChanged?.Invoke(this);
                foreach (PBETrainer trainer in trainersWithSwitchIns)
                {
                    BroadcastSwitchInRequest(trainer);
                }
            }
            else
            {
                if (WinCheck())
                {
                    return;
                }

                foreach (PBEBattlePokemon pkmn in ActiveBattlers)
                {
                    pkmn.HasUsedMoveThisTurn = false;
                    pkmn.TurnAction          = null;
                    pkmn.SpeedBoost_AbleToSpeedBoostThisTurn = pkmn.Ability == PBEAbility.SpeedBoost;

                    if (pkmn.Status2.HasFlag(PBEStatus2.Flinching))
                    {
                        BroadcastStatus2(pkmn, pkmn, PBEStatus2.Flinching, PBEStatusAction.Ended);
                    }
                    if (pkmn.Status2.HasFlag(PBEStatus2.HelpingHand))
                    {
                        BroadcastStatus2(pkmn, pkmn, PBEStatus2.HelpingHand, PBEStatusAction.Ended);
                    }
                    if (pkmn.Status2.HasFlag(PBEStatus2.LockOn))
                    {
                        if (--pkmn.LockOnTurns == 0)
                        {
                            pkmn.LockOnPokemon = null;
                            BroadcastStatus2(pkmn, pkmn, PBEStatus2.LockOn, PBEStatusAction.Ended);
                        }
                    }
                    if (pkmn.Protection_Used)
                    {
                        pkmn.Protection_Counter++;
                        pkmn.Protection_Used = false;
                        if (pkmn.Status2.HasFlag(PBEStatus2.Protected))
                        {
                            BroadcastStatus2(pkmn, pkmn, PBEStatus2.Protected, PBEStatusAction.Ended);
                        }
                    }
                    else
                    {
                        pkmn.Protection_Counter = 0;
                    }
                    if (pkmn.Status2.HasFlag(PBEStatus2.Roost))
                    {
                        pkmn.EndRoost();
                        BroadcastStatus2(pkmn, pkmn, PBEStatus2.Roost, PBEStatusAction.Ended);
                    }
                }
                foreach (PBETeam team in Teams)
                {
                    if (team.TeamStatus.HasFlag(PBETeamStatus.QuickGuard))
                    {
                        BroadcastTeamStatus(team, PBETeamStatus.QuickGuard, PBETeamStatusAction.Ended);
                    }
                    if (team.TeamStatus.HasFlag(PBETeamStatus.WideGuard))
                    {
                        BroadcastTeamStatus(team, PBETeamStatus.WideGuard, PBETeamStatusAction.Ended);
                    }
                }
                foreach (PBETrainer trainer in Trainers)
                {
                    trainer.ActionsRequired.Clear();
                    trainer.ActionsRequired.AddRange(trainer.ActiveBattlers);
                }

                if (BattleFormat == PBEBattleFormat.Triple && Teams.All(t => t.NumConsciousPkmn == 1))
                {
                    PBEBattlePokemon pkmn0 = ActiveBattlers[0],
                                     pkmn1 = ActiveBattlers[1];
                    if ((pkmn0.FieldPosition == PBEFieldPosition.Left && pkmn1.FieldPosition == PBEFieldPosition.Left) || (pkmn0.FieldPosition == PBEFieldPosition.Right && pkmn1.FieldPosition == PBEFieldPosition.Right))
                    {
                        PBEFieldPosition pkmn0OldPos = pkmn0.FieldPosition,
                                         pkmn1OldPos = pkmn1.FieldPosition;
                        pkmn0.FieldPosition = PBEFieldPosition.Center;
                        pkmn1.FieldPosition = PBEFieldPosition.Center;
                        BroadcastAutoCenter(pkmn0, pkmn0OldPos, pkmn1, pkmn1OldPos);
                    }
                }

                TurnNumber++;
                BroadcastTurnBegan();
                foreach (PBETeam team in Teams)
                {
                    bool old = team.MonFaintedThisTurn; // Fire events in a specific order
                    team.MonFaintedThisTurn = false;
                    team.MonFaintedLastTurn = old;
                }
                BattleState = PBEBattleState.WaitingForActions;
                OnStateChanged?.Invoke(this);
                foreach (PBETrainer trainer in Trainers.Where(t => t.NumConsciousPkmn > 0))
                {
                    BroadcastActionsRequest(trainer);
                }
            }
        }