Exemplo n.º 1
0
        public void Load(string xmlPath)
        {
            this.Path  = xmlPath;
            LoadResult = SkinLoadResult.Fail;
            try {
                XmlDocument xdoc = new XmlDocument();
                xdoc.Load(xmlPath);
                WorkingDir = System.IO.Path.GetDirectoryName(xmlPath);
                var xroot = xdoc["skin"];

                this.Name = xroot.Attributes["name"].Value;

                string cTypeStr = xroot.Attributes["type"].Value;
                // see if a mapping is defined for this controller type
                if (!NintendoSpyMapping.TypeMap.ContainsKey(cTypeStr))
                {
                    return;
                }

                // retrieve the mapping to munia indices
                var cType = NintendoSpyMapping.TypeMap[cTypeStr];
                Controllers.Add(cType);
                var mapping = NintendoSpyMapping.ControllerMaps[cType];

                foreach (XmlNode xnode in xroot)
                {
                    // read the background
                    if (xnode.Name == "background")
                    {
                        var bg = new NSpyBackground();
                        bg.Name              = xnode.Attributes["name"].Value;
                        bg.ImagePath         = System.IO.Path.Combine(WorkingDir, xnode.Attributes["image"].Value);
                        Backgrounds[bg.Name] = bg;
                    }

                    // read the buttons
                    else if (xnode.Name == "button")
                    {
                        var btn = new Button();
                        btn.Id = mapping.ButtonMap[xnode.Attributes["name"].Value];
                        btn.ReadConfig(this, xnode);
                        Buttons.Add(btn);
                    }

                    else if (xnode.Name == "rangebutton")
                    {
                        var btn = new RangeButton();
                        btn.Id = mapping.ButtonMap[xnode.Attributes["name"].Value];
                        btn.ReadConfig(this, xnode);
                        btn.VisibleFrom = double.Parse(xnode.Attributes["from"].Value);
                        btn.VisibleTo   = double.Parse(xnode.Attributes["to"].Value);
                        RangeButtons.Add(btn);
                    }

                    // read the triggers
                    else if (xnode.Name == "analog")
                    {
                        var trigg = new Trigger();
                        trigg.Id = mapping.AxisMap[xnode.Attributes["name"].Value];
                        trigg.ReadConfig(this, xnode);
                        string direction = xnode.Attributes["direction"].Value.ToLower();

                        // nspy reverse/inverse is slightly different, mapping below makes rendering identical to SvgSkin
                        trigg.Orientation = direction == "left" || direction == "right" ? TriggerOrientation.Horizontal : TriggerOrientation.Vertical;

                        // our reverse means filling from left-to-right or bottom-to-top
                        trigg.Reverse = direction == "left" || direction == "up";

                        if (xnode.Attributes["reverse"] != null)
                        {
                            bool rev = bool.Parse(xnode.Attributes["reverse"].Value);
                            // nspy 'reverse' is our inverse, but should be considered as another flip for right-to-left or bottom-to-top
                            trigg.Reverse ^= rev;
                            trigg.Inverse  = rev;
                        }
                        Triggers.Add(trigg);
                    }

                    // read the sticks
                    else if (xnode.Name == "stick")
                    {
                        var stick = new Stick();
                        if (mapping.AxisMap.ContainsKey(xnode.Attributes["xname"].Value))
                        {
                            stick.HorizontalAxis = mapping.AxisMap[xnode.Attributes["xname"].Value];
                        }
                        if (mapping.AxisMap.ContainsKey(xnode.Attributes["yname"].Value))
                        {
                            stick.VerticalAxis = mapping.AxisMap[xnode.Attributes["yname"].Value];
                        }

                        stick.ReadConfig(this, xnode);
                        stick.XReverse = bool.Parse(xnode.Attributes["xreverse"]?.Value ?? "false");
                        stick.YReverse = bool.Parse(xnode.Attributes["yreverse"]?.Value ?? "false");
                        stick.XRange   = int.Parse(xnode.Attributes["xrange"].Value);
                        stick.YRange   = int.Parse(xnode.Attributes["yrange"].Value);
                        Sticks.Add(stick);
                    }

                    // read the detail items
                    else if (xnode.Name == "detail")
                    {
                        var detail = new Detail();
                        detail.ReadConfig(this, xnode);
                        detail.Targets = xnode.Attributes["target"].Value.Split(';').ToList();
                        Details.Add(detail);
                    }
                }

                SelectedBackground = Backgrounds.First().Value;

                LoadResult = SkinLoadResult.Ok;
            }
            catch {
            }
        }