Exemplo n.º 1
0
    public override void Attach(DirectionalArrow arrow, Transform arrowTransform, Jonko joint)
    {
        playField = FindObjectOfType <PlayField>().gameObject;
        GameObject newStick = Instantiate(Resources.Load("JointAndStick", typeof(GameObject)) as GameObject, playField.transform);

        newStick.transform.rotation = arrow.gameObject.transform.rotation;
        Vector3 normalizedDir = (arrowTransform.position - transform.position).normalized;
        Vector3 dir1or0       = new Vector3(Mathf.RoundToInt(normalizedDir.x), Mathf.RoundToInt(normalizedDir.y), 0);

        newStick.transform.position = stick.transform.position + (dir1or0 * jointOffset);

        stick.AddFixedJoint();
        stick.ConnectRigidBody(newStick.transform.Find("HingeJoint").GetComponent <Rigidbody>());
        base.Attach(arrow, arrowTransform, joint);
        createEndItem.visible = false;
        createEndItem.ApplyVisibility();
    }
Exemplo n.º 2
0
    public override void OnClick()
    {
        GameObject newEndItem = Instantiate(endItemPrefab.gameObject, playField.transform);

        newEndItem.transform.rotation = stick.transform.rotation;
        newEndItem.transform.position = stick.transform.position + new Vector3(0, stick.GetComponent <MeshRenderer>().bounds.extents.y, transform.position.z);

        newEndItem.transform.rotation = transform.rotation;
        Vector3 normalizedDir = (transform.position - stick.transform.position).normalized;
        Vector3 dir1or0       = new Vector3(Mathf.RoundToInt(normalizedDir.x), Mathf.RoundToInt(normalizedDir.y), 0);

        newEndItem.transform.position = stick.transform.position + (dir1or0 * jointOffset);

        stick.AddFixedJoint();
        stick.ConnectRigidBody(newEndItem.GetComponent <Rigidbody>());
        newEndItem.GetComponent <EndItem>().attachedToStick = stick.GetComponent <Rigidbody>();
        arrows.SetActive(false);
        newEndItem.GetComponent <EndItem>().arrows = arrows;
    }