Exemplo n.º 1
0
    // Called when this gameobject is distabled.
    private void OnDisable()
    {
        Squeeze.RemoveOnAxisListener(OnSqueeze, LEFT_INPUT_SOURCE);
        Squeeze.RemoveOnAxisListener(OnSqueeze, RIGHT_INPUT_SOURCE);

        Trigger.RemoveOnStateDownListener(OnTriggerDown, LEFT_INPUT_SOURCE);
        Trigger.RemoveOnStateDownListener(OnTriggerDown, RIGHT_INPUT_SOURCE);

        Trigger.RemoveOnStateUpListener(OnTriggerUp, LEFT_INPUT_SOURCE);
        Trigger.RemoveOnStateUpListener(OnTriggerUp, RIGHT_INPUT_SOURCE);
    }