Exemplo n.º 1
0
    // Called when this gameobject is enabled.
    private void OnEnable()
    {
        Squeeze.AddOnAxisListener(OnSqueeze, LEFT_INPUT_SOURCE);
        Squeeze.AddOnAxisListener(OnSqueeze, RIGHT_INPUT_SOURCE);

        Trigger.AddOnStateDownListener(OnTriggerDown, LEFT_INPUT_SOURCE);
        Trigger.AddOnStateDownListener(OnTriggerDown, RIGHT_INPUT_SOURCE);

        Trigger.AddOnStateUpListener(OnTriggerUp, LEFT_INPUT_SOURCE);
        Trigger.AddOnStateUpListener(OnTriggerUp, RIGHT_INPUT_SOURCE);
    }
Exemplo n.º 2
0
 void OnEnable()
 {
     grabAction.AddOnAxisListener(GrabUpdate, inputSource);
 }