Exemplo n.º 1
0
    protected void HealthUpdate()
    {
        if (m_oldHealth != m_currHealth)
        {
            Color textColor = Color.white;

            if (m_beenCrit)
            {
                textColor  = Color.red;
                m_beenCrit = false;
            }

            if (m_currHealth > m_oldHealth)
            {
                textColor = Color.green;
            }


            m_damageNumbersManager.CreateDamageNumber(Mathf.Abs(m_oldHealth - m_currHealth).ToString(), this.transform, textColor);
        }

        //cant go above max
        if (m_currHealth > m_maxHealth)
        {
            m_currHealth = m_maxHealth;
        }


        //if dead

        if (m_currHealth <= 0)
        {
            if (!m_godMode)
            {
                m_explosionManager.RequestExplosion(this.transform.position, this.transform.forward, Explosion.ExplosionType.BigBlood, 0.0f);
                m_explosionManager.RequestExplosion(this.transform.position, this.transform.forward, Explosion.ExplosionType.Gibs, 0.0f);
                this.gameObject.SetActive(false);
                //GameObject.Destroy(this.gameObject, Time.deltaTime);
            }
            else
            {
                m_currHealth = 1;
            }

            //handle death state
        }

        ///STATUS EFFECTS
        //if set on fire and previously not on fire. to avoid effect stacking
        if (m_setOnFire && !m_onFire)
        {
            m_statusEffectManager.RequestEffect(this.transform, StatusEffect.Status.OnFire);
            m_setOnFire = false;
        }

        if (m_causeSlow && !m_isSlowed)
        {
            m_statusEffectManager.RequestEffect(this.transform, StatusEffect.Status.Slowed);
            m_causeSlow = false;
        }

        if (m_causeStun && !m_isStunned)
        {
            m_statusEffectManager.RequestEffect(this.transform, StatusEffect.Status.Stunned);
            m_causeStun = false;
        }

        if (!m_isBuffed && HealthBelowPercentCheck(10) && m_hasRamboPerk)
        {
            m_statusEffectManager.RequestEffect(this.transform, StatusEffect.Status.Buffed);
        }

        if (!m_ringOfFireActive && HealthBelowPercentCheck(25) && m_hasRingOfFire)
        {
            m_statusEffectManager.RequestEffect(this.transform, StatusEffect.Status.FireRing);
        }

        if (!m_lightningFieldActive && HealthBelowPercentCheck(25) && m_hasLightningField)
        {
            m_statusEffectManager.RequestEffect(this.transform, StatusEffect.Status.LightningRing);
        }

        m_oldHealth = m_currHealth;
    }