Exemplo n.º 1
0
            protected override void Render(UIOverviewStatisticsModule definition)
            {
                if (!EntityManager.TryGetComponentData(definition.Data.Entity, out UnitStatistics stats))
                {
                    return;
                }

                definition.miniStats.healthLabel.Value      = stats.Health;
                definition.miniStats.defenseLabel.Value     = stats.Defense;
                definition.miniStats.strengthLabel.Value    = stats.Attack;
                definition.miniStats.attackSpeedLabel.Value = stats.AttackSpeed;

                unitStatusEffectList.Clear();
                statusEffectManager.ReadSettings(definition.Data.Entity, unitStatusEffectList, constraint);

                for (var i = 0; i < definition.miniStats.rows.Length; i++)
                {
                    var row = definition.miniStats.rows[i];
                    if (i >= unitStatusEffectList.Count)
                    {
                        row.gameObject.SetActive(false);
                        continue;
                    }

                    var settings = unitStatusEffectList[i];
                    row.gameObject.SetActive(true);

                    row.background.color = statusEffectManager.GetColor(settings.Id);
                    row.icon.sprite      = statusEffectManager.GetSprite(settings.Id);
                    row.category.text    = statusEffectsLocal[settings.Id, "Name"];
                    row.power.Value      = (int)settings.Power;
                    row.resistance.Value = (int)settings.Resistance;
                    row.gain.Value       = settings.RegenPerSecond;
                    row.immunity.Value   = settings.Immunity;
                }

                if (!definition.IsActive)
                {
                    return;
                }

                if (exitRequested)
                {
                    definition.exit();
                }
            }