public GameOverStateMachine(StateMachineEnumTypes _type) { currentStateMachine = _type; }
public StartStateMachine(StateMachineEnumTypes _type) { currentStateMachine = _type; }
public ReplayStateParent(StateMachineEnumTypes _type) { currentStateMachine = _type; }
public void SetCurrentStateMachineType(StateMachineEnumTypes _currentStateMachine) { currentStateMachineType = _currentStateMachine; CreateStateMachine(); }
public void SetPreviousStateMachineType(StateMachineEnumTypes _currentStateMachine) { previousStateMachineType = _currentStateMachine; }
public LoadingStateMachine(StateMachineEnumTypes _type) { currentStateMachine = _type; }