public GameOverStateMachine(StateMachineEnumTypes _type)
 {
     currentStateMachine = _type;
 }
Beispiel #2
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 public StartStateMachine(StateMachineEnumTypes _type)
 {
     currentStateMachine = _type;
 }
Beispiel #3
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 public ReplayStateParent(StateMachineEnumTypes _type)
 {
     currentStateMachine = _type;
 }
Beispiel #4
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        public void SetCurrentStateMachineType(StateMachineEnumTypes _currentStateMachine)
        {
            currentStateMachineType = _currentStateMachine;

            CreateStateMachine();
        }
Beispiel #5
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 public void SetPreviousStateMachineType(StateMachineEnumTypes _currentStateMachine)
 {
     previousStateMachineType = _currentStateMachine;
 }
Beispiel #6
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 public LoadingStateMachine(StateMachineEnumTypes _type)
 {
     currentStateMachine = _type;
 }