Exemplo n.º 1
0
        private void DebugPanel(SpriteBatch graphics, GameTime time, WorldManager world, ClientEntity entity, List <ClientEntity> entities, ClientSocketManager connection, ControlState input)
        {
            const int xPos   = 5;
            const int offset = 24;
            int       yPos   = 120;

            graphics.DrawBackedText($"Client FPS: {System.Math.Round(1f/(float)time.ElapsedGameTime.TotalSeconds)}/60", new BfbVector(xPos, yPos), _content, 0.5f);
            graphics.DrawBackedText($"Server TPS: {connection.Tps}/20", new BfbVector(xPos, yPos   += offset), _content, 0.5f);
            graphics.DrawBackedText($"X: {entity.Left}, Y: {entity.Top}", new BfbVector(xPos, yPos += offset), _content, 0.5f);
            Chunk chunk = world.ChunkFromPixelLocation(entity.Left, entity.Top);

            graphics.DrawBackedText($"Chunk-X: {chunk?.ChunkX ?? 0}, Chunk-Y: {chunk?.ChunkY ?? 0}", new BfbVector(xPos, yPos     += offset), _content, 0.5f);
            graphics.DrawBackedText($"Velocity-X: {entity.Velocity.X}, Velocity-Y: {entity.Velocity.Y}", new BfbVector(xPos, yPos += offset), _content, 0.5f);
            graphics.DrawBackedText($"Facing: {entity.Facing}", new BfbVector(xPos, yPos += offset), _content, 0.5f);
            BfbVector mouse = ViewPointToMapPoint(input.Mouse);

            (int blockX, int blockY) = world.BlockLocationFromPixel((int)mouse.X, (int)mouse.Y) ?? new Tuple <int, int>(0, 0);
            graphics.DrawBackedText($"Mouse-X: {(int)mouse.X}, Mouse-Y: {(int)mouse.Y}", new BfbVector(xPos, yPos += offset), _content, 0.5f);
            graphics.DrawBackedText($"Block-X: {blockX}, Block-Y: {blockY}, Block: {world.GetBlock(blockX,blockY)}, Wall: {(WorldTile)world.GetWall(blockX,blockY)}", new BfbVector(xPos, yPos += offset), _content, 0.5f);
            graphics.DrawBackedText($"Entities: {entities.Count}, Players: {entities.Count(x => x.EntityType == EntityType.Player)}, Items: {entities.Count(x => x.EntityType == EntityType.Item)}, Mobs: {entities.Count(x => x.EntityType == EntityType.Mob)}, Projectiles: {entities.Count(x => x.EntityType == EntityType.Projectile)}, Particles: {entities.Count(x => x.EntityType == EntityType.Particle)}", new BfbVector(xPos, yPos += offset), _content, 0.5f);

            graphics.DrawBackedText("Press F3 to exit Debug", new BfbVector(xPos, yPos + offset * 2), _content, 0.5f);
        }
Exemplo n.º 2
0
        public void DebugDraw(SpriteBatch graphics, BFBContentManager content, float worldScale, float tileSize)
        {
            if (EntityType != EntityType.Particle)
            {
                int topBlockY    = (int)System.Math.Floor(Top / tileSize);
                int leftBlockX   = (int)System.Math.Floor(Left / tileSize);
                int bottomBlockY = (int)System.Math.Floor((Bottom - 1) / tileSize);
                int rightBlockX  = (int)System.Math.Floor((Right - 1) / tileSize);

                //left upper
                graphics.Draw(
                    content.GetTexture("default"),
                    new Rectangle(
                        (int)(leftBlockX * tileSize),
                        (int)(topBlockY * tileSize),
                        (int)tileSize,
                        (int)tileSize),
                    new Color(0, 100, 0, 0.2f));

                //left upper
                graphics.Draw(
                    content.GetTexture("default"),
                    new Rectangle(
                        (int)(leftBlockX * tileSize),
                        (int)(bottomBlockY * tileSize),
                        (int)tileSize,
                        (int)tileSize),
                    new Color(0, 100, 0, 0.2f));

                //right lower
                graphics.Draw(
                    content.GetTexture("default"),
                    new Rectangle(
                        (int)(rightBlockX * tileSize),
                        (int)(bottomBlockY * tileSize),
                        (int)tileSize,
                        (int)tileSize),
                    new Color(0, 100, 0, 0.2f));

                //right upper
                graphics.Draw(
                    content.GetTexture("default"),
                    new Rectangle(
                        (int)(rightBlockX * tileSize),
                        (int)(topBlockY * tileSize),
                        (int)tileSize,
                        (int)tileSize),
                    new Color(0, 100, 0, 0.2f));
            }
            //entity Bounds
            graphics.DrawBorder(
                new Rectangle((int)Position.X, (int)Position.Y, (int)Dimensions.X, (int)Dimensions.Y), 1,
                Color.Black, content.GetTexture("default"));

            Draw(graphics, content, worldScale);

            if (EntityType != EntityType.Particle)
            {
                //Position
                graphics.DrawBackedText($"X: {(int) Position.X}, Y: {(int) Position.Y}",
                                        new BfbVector(Position.X, Position.Y - 15), content, 0.2f * worldScale);
            }

            //velocity vector
            graphics.DrawVector(new Vector2(Position.X + Dimensions.X / 2, Position.Y + Dimensions.Y / 2), Velocity.ToVector2() * 4 * worldScale, 1, Color.Red, content);

            //orientation vector
            graphics.DrawLine(new Vector2(Position.X + Dimensions.X / 2, Position.Y + 10),
                              Facing == DirectionFacing.Left
                    ? new Vector2((Position.X + Dimensions.X / 2) + -30, Position.Y + 10)
                    : new Vector2((Position.X + Dimensions.X / 2) + 30, Position.Y + 10), 1, Color.Green, content);
        }