Exemplo n.º 1
0
        public void DrawGame(Vector2 camera, float anim, Color color)
        {
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.walls, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.boxes, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.ammos, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.checkpoints, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.lifes, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.cannons, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.bullets, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.horizontals, camera, color, gameScale, anim);
            spriteBatch.BatchDrawEntity(tileSet, currentLevel.randoms, camera, color, gameScale, anim);
            if (bullet.direction != -1)
            {
                spriteBatch.DrawEntity(tileSet, bullet, camera, new Color((int)(color.R * 0.3f), (int)(color.G * 0.3f), color.B), gameScale, anim);
            }

            spriteBatch.DrawEntity(tileSet, currentLevel.player, camera, color, gameScale, anim);
        }