Exemplo n.º 1
0
    public void DecreaseLife()
    {
        life -= lifeLost * Time.deltaTime;
        playerSounds.PLayOneShotBadInspiration();
        if (life <= 0)
        {
            canvas_UI.gameObject.SetActive(false);
            canvas_Death.gameObject.SetActive(true);

            Destroy(gameObject);
        }
    }