public void start()
    {
                #if UNITY_EDITOR
        if (BattleSimulator.nowSimulation && BattleSimulator.instance.skipTime > 1)
        {
            return;
        }
                #endif

        gameObject.SetActive(true);

        alpha = 0.0f;
        setAlpha();
        isUp = true;
        StartCoroutine(startTweenAlpha());

        SoundData.playGroanSound(GameManager.me.player.resourceId, GameManager.me.player.playerData.characterId);
    }