public void start() { #if UNITY_EDITOR if (BattleSimulator.nowSimulation && BattleSimulator.instance.skipTime > 1) { return; } #endif gameObject.SetActive(true); alpha = 0.0f; setAlpha(); isUp = true; StartCoroutine(startTweenAlpha()); SoundData.playGroanSound(GameManager.me.player.resourceId, GameManager.me.player.playerData.characterId); }