Exemplo n.º 1
0
    public static void playAttackSound(string id, int type)
    {
                #if UNITY_EDITOR
        if (BattleSimulator.nowSimulation && BattleSimulator.instance.skipTime > 1)
        {
            return;
        }
                #endif

        if (GameManager.info.soundData.TryGetValue(id, out _sd) == false)
        {
            return;
        }

        if (string.IsNullOrEmpty(_sd.link) == false)
        {
            playAttackSound(_sd.link, type);
            return;
        }

        play(_sd.getCharacterAtkSound(type));
    }