Exemplo n.º 1
0
 void Start()
 {
     shooting    = GetComponent <Shooting> ();
     collectSnow = GetComponent <CollectSnow> ();
     camera      = GetComponentInChildren <Camera> ().gameObject;
     GetComponent <ParticleSystem> ().Stop();
     BuildingProgressParent = BuildingProgress.transform.parent.gameObject;
     BuildingProgressParent.SetActive(false);
     animControl = GetComponent <SnowmanAnimationControl> ();
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     rb             = GetComponentInChildren <Rigidbody> ();
     player_camera  = GetComponentInChildren <Camera> ().gameObject;
     starting_speed = movement_speed;
     animControl    = GetComponent <SnowmanAnimationControl> ();
     snowman        = GetComponent <PlayerType>().isSnowMan;
     cooldownUI     = GetComponentInChildren <AbilityCooldown> ();
     anim           = GetComponent <Animator> ();
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     movementScript               = GetComponent <Movement>();
     animControl                  = GetComponent <SnowmanAnimationControl>();
     cooldownUI                   = GetComponentInChildren <AbilityCooldown> ();
     game                         = GameObject.Find("GameControl").GetComponent <GameControl>();
     snowmangold_leftarm_trail    = GameObject.Find("snowmangold_leftarm_trail").GetComponent <TrailRenderer>();
     snowmangold_rightarm_trail   = GameObject.Find("snowmangold_rightarm_trail").GetComponent <TrailRenderer>();
     snowmanpurple_leftarm_trail  = GameObject.Find("snowmanpurple_leftarm_trail").GetComponent <TrailRenderer>();
     snowmanpurple_rightarm_trail = GameObject.Find("snowmanpurple_rightarm_trail").GetComponent <TrailRenderer>();
 }