void Start() { shooting = GetComponent <Shooting> (); collectSnow = GetComponent <CollectSnow> (); camera = GetComponentInChildren <Camera> ().gameObject; GetComponent <ParticleSystem> ().Stop(); BuildingProgressParent = BuildingProgress.transform.parent.gameObject; BuildingProgressParent.SetActive(false); animControl = GetComponent <SnowmanAnimationControl> (); }
// Use this for initialization void Start() { rb = GetComponentInChildren <Rigidbody> (); player_camera = GetComponentInChildren <Camera> ().gameObject; starting_speed = movement_speed; animControl = GetComponent <SnowmanAnimationControl> (); snowman = GetComponent <PlayerType>().isSnowMan; cooldownUI = GetComponentInChildren <AbilityCooldown> (); anim = GetComponent <Animator> (); }
// Use this for initialization void Start() { movementScript = GetComponent <Movement>(); animControl = GetComponent <SnowmanAnimationControl>(); cooldownUI = GetComponentInChildren <AbilityCooldown> (); game = GameObject.Find("GameControl").GetComponent <GameControl>(); snowmangold_leftarm_trail = GameObject.Find("snowmangold_leftarm_trail").GetComponent <TrailRenderer>(); snowmangold_rightarm_trail = GameObject.Find("snowmangold_rightarm_trail").GetComponent <TrailRenderer>(); snowmanpurple_leftarm_trail = GameObject.Find("snowmanpurple_leftarm_trail").GetComponent <TrailRenderer>(); snowmanpurple_rightarm_trail = GameObject.Find("snowmanpurple_rightarm_trail").GetComponent <TrailRenderer>(); }