Exemplo n.º 1
0
        public override void Init(GameObject owner)
        {
            Target = Player.Instance.gameObject;

            boss = owner.GetComponent <Boss1Pot>();

            AISpawnPoint = boss.AISpawnPoint.transform;

            base.Init(owner);
        }
Exemplo n.º 2
0
        //private float rotateSpeed = 30.0f;

        public override void Init(GameObject owner)
        {
            armoredPot = owner.GetComponent <Boss1Pot>();

            target = Player.Instance.gameObject;

            // For the Coroutine...
            monoBehaviour = owner.GetComponent <MonoBehaviour>();

            base.Init(owner);
        }
Exemplo n.º 3
0
 public override void Init(GameObject owner)
 {
     boss1Pot = owner.GetComponent <Boss1Pot>();
     base.Init(owner);
 }