Exemplo n.º 1
0
        public override void Init()
        {
            Input.On(Control.Start, NavigateToMainMenu);
            Input.On(Control.Select, NavigateToMainMenu);
            AddClickable(new ScreenClickable(NavigateToMainMenu));
            Sound.SoundEffect("SFX/logo-rumble.mp3").Play();

            var anim1 = new ScreenFade {
                Duration = TimeSpan.FromSeconds(3.4), FromAlpha = 255, ToAlpha = 0
            };
            var anim2 = new ScreenFade {
                Duration = TimeSpan.FromSeconds(1), FromAlpha = 0, ToAlpha = 0
            };
            var anim3 = new ScreenFade {
                Duration = TimeSpan.FromSeconds(1), FromAlpha = 0, ToAlpha = 255
            };

            Add(new UiImage {
                Image = "Images/Logo/oilsplash", Transform = new Transform2(new Size2(1.0.VW(), 1.0.VH()))
            });
            Add(anim1);
            Add(anim2);
            Add(anim3);
            anim1.Start(() => anim2.Start(() => anim3.Start(NavigateToMainMenu)));
        }
Exemplo n.º 2
0
        public override void Init()
        {
            Input.On(Control.Start, NavigateToMainMenu);
            Input.On(Control.Select, NavigateToMainMenu);
            Add(new ScreenClickable(NavigateToMainMenu));

            var anim1 = new ScreenFade {
                Duration = TimeSpan.FromSeconds(3.4), FromAlpha = 255, ToAlpha = 0
            };
            var anim2 = new ScreenFade {
                Duration = TimeSpan.FromSeconds(1), FromAlpha = 0, ToAlpha = 0
            };
            var anim3 = new ScreenFade {
                Duration = TimeSpan.FromSeconds(1), FromAlpha = 0, ToAlpha = 255
            };

            Add(new CenteredRawImage(_logoImage));
            Add(anim1);
            Add(anim2);
            Add(anim3);
            anim1.Start(() => anim2.Start(() => anim3.Start(NavigateToMainMenu)));
        }
Exemplo n.º 3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here

            base.Update(gameTime);


            Globals.UpdateGlobals();

            if (screenFade.Active)
            {
                screenFade.Update();
            }

            if (Globals.Gamestate == Globals.MENU)
            {
                if (screenFade.Active && inMenu)
                {
                    Reset();
                }

                paused = false;
                if (startBtn.CheckButton() && !screenFade.Active)
                {
                    screenFade.Start(Globals.BET, 1f);
                    inMenu = false;
                }

                maxVel = 0;

                foreach (Animal animal in animals)
                {
                    animal.Update();
                    if (animal.Vel > maxVel)
                    {
                        maxVel = animal.Vel;
                    }
                }

                if (FinishLine >= 800)
                {
                    ScrollLine += maxVel;
                    FinishLine -= maxVel;
                    if (FinishLine <= 6200)
                    {
                        scrollBg.Update(maxVel);
                    }
                }
            }
            else if (Globals.Gamestate == Globals.BET)
            {
                if (screenFade.Active && currentBet == 0)
                {
                    Reset();
                }

                for (int i = 0; i < betButtons.Count; i++)
                {
                    if (betButtons[i].CheckButton() && animals[i].Bet < 1 && currentBet < 3)
                    {
                        if (currentBet == 0)
                        {
                            animals[i].Bet = 1;
                        }
                        else if (currentBet == 1)
                        {
                            animals[i].Bet = 2;
                        }
                        else
                        {
                            animals[i].Bet = 3;
                        }
                        currentBet++;
                        bets.Add(i);
                    }
                }

                if (currentBet >= 3)
                {
                    if (startBtn.CheckButton() && !screenFade.Active)
                    {
                        screenFade.Start(Globals.GAMEPLAY, 1f);
                    }
                }
            }
            else
            {
                if (!screenFade.Active)
                {
                    maxVel = 0;

                    if (places.Count == 0)
                    {
                        if (startBtn.CheckButton())
                        {
                            screenFade.Start(Globals.MENU, 1f);
                            inMenu = true;
                        }
                    }

                    if (paused)
                    {
                        if (pauseTimer.Check())
                        {
                            paused = false;
                        }
                        else
                        {
                            pauseTimer.Update();
                        }
                    }
                    else
                    {
                        foreach (Animal animal in animals)
                        {
                            animal.Update();
                            if (animal.Vel > maxVel)
                            {
                                maxVel = animal.Vel;
                            }
                        }

                        if (FinishLine >= 800)
                        {
                            ScrollLine += maxVel;
                            FinishLine -= maxVel;
                            if (FinishLine <= 6200)
                            {
                                scrollBg.Update(maxVel);
                            }
                        }
                    }
                }
            }
        }