Exemplo n.º 1
0
 public bool LoadScene(SceneLookupEnum scene, string specificTeleportName = "", SceneSlot.SceneLoadedCallback onlyOnceCallback = null)
 {
     m_specificTeleportName = specificTeleportName;
     if (onlyOnceCallback != null)
     {
         m_currentSceneSlot.AddOnlyOnceCallbackAfterLoaded(onlyOnceCallback);
     }
     return(m_currentSceneSlot.LoadScene(scene));
 }
Exemplo n.º 2
0
 public bool LoadScene(SceneLookupEnum scene, string specificTeleportName = "", SceneSlot.SceneLoadedCallback onlyOnceCallback = null)
 {
     m_specificTeleportName = specificTeleportName;
     if (onlyOnceCallback != null)
     {
         m_currentSceneSlot.AddOnlyOnceCallbackAfterLoaded(onlyOnceCallback);
     }
     // active player movement
     GamePlay.Player.PlayerController.Instance().SetMoveEnable(true);
     return(m_currentSceneSlot.LoadScene(scene));
 }