public bool LoadScene(SceneLookupEnum scene, string specificTeleportName = "", SceneSlot.SceneLoadedCallback onlyOnceCallback = null) { m_specificTeleportName = specificTeleportName; if (onlyOnceCallback != null) { m_currentSceneSlot.AddOnlyOnceCallbackAfterLoaded(onlyOnceCallback); } return(m_currentSceneSlot.LoadScene(scene)); }
public bool LoadScene(SceneLookupEnum scene, string specificTeleportName = "", SceneSlot.SceneLoadedCallback onlyOnceCallback = null) { m_specificTeleportName = specificTeleportName; if (onlyOnceCallback != null) { m_currentSceneSlot.AddOnlyOnceCallbackAfterLoaded(onlyOnceCallback); } // active player movement GamePlay.Player.PlayerController.Instance().SetMoveEnable(true); return(m_currentSceneSlot.LoadScene(scene)); }