private void DetermineSoundButtonStatus()
 {
     if (GameManager.Instance.PlayingAudio)
     {
         soundButtonText.text = "Sound: On";
     }
     else
     {
         soundButtonText.text = "Sound: Off";
         SFX.MuteAll();
     }
 }
 public void EnableSound()
 {
     if (GameManager.Instance.PlayingAudio)
     {
         GameManager.Instance.PlayingAudio = false;
         SFX.MuteAll();
         DetermineSoundButtonStatus();
         return;
     }
     GameManager.Instance.PlayingAudio = true;
     SFX.UnMuteAll();
     DetermineSoundButtonStatus();
 }