Exemplo n.º 1
0
 /// <summary>
 /// Function that adds a hitsplat to the portrait
 /// </summary>
 /// <param name="details">The details needed to customize the splat.</param>
 private void AddHitsplat(SplatDetails details)
 {
     if (PortraitView != null && PortraitView.isActiveAndEnabled)
     {
         PortraitView.StartCoroutine(SFX.DoHitSplat(Character, details));
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Forces the spell.
        /// </summary>
        /// <param name="current">The current page.</param>
        /// <param name="caster">The caster.</param>
        /// <param name="target">The target.</param>
        /// <returns></returns>
        public Spell ForceSpell(Page current, Character caster, Character target)
        {
            Result res = new Result();

            if (IsHit(caster, target))
            {
                res.AddSFX(GetHitSFX(caster, target));
                if (IsCritical(caster, target))
                {
                    res.Type = ResultType.CRITICAL;
                    res.AddEffects(GetCriticalEffects(current, caster, target));
                }
                else
                {
                    res.Type = ResultType.HIT;
                    res.AddEffects(GetHitEffects(current, caster, target));
                }
            }
            else
            {
                res.AddSFX(GetMissSFX(caster, target));
                res.AddSFX(SFX.DoHitSplat(target, new SplatDetails(Color.grey, "MISS!")));
                res.Type = ResultType.MISS;
                res.AddEffects(GetMissEffects(current, caster, target));
            }

            return(new Spell(this, res, caster, target));
        }
Exemplo n.º 3
0
 /// <summary>
 /// Function that adds a hitsplat to the portrait
 /// </summary>
 /// <param name="details">The details needed to customize the splat.</param>
 private void AddHitsplat(SplatDetails details)
 {
     if (portrait != null && portrait.isActiveAndEnabled)
     {
         portrait.StartCoroutine(SFX.DoHitSplat(character, details));
     }
 }