private void MakePawnKillAnother(Pawn.PawnID pawnID) { var pawnToKill = rulesManager.GetPawnKilledBy(pawnID); var player = pawnToKill.Key; var pawn = pawnToKill.Value; player.ReturnPawnToStart(pawn, () => { OnMoveEnded(pawnID); }); }
private void MakePawnKillAnother(Pawn.PawnID pawnID) { var pawnToKill = rulesManager.GetPawnKilledBy(pawnID); var player = pawnToKill.Key; var pawn = pawnToKill.Value; player.ReturnPawnToStart(pawn, () => { OnMoveEnded(pawnID); }); }