private void SetRotator()
 {
     for (int i = 0; i < axisIndex; i++)
     {
         for (int j = 0; j < BlockSize; j++)
         {
             GameObject block   = Instantiate(rotatorPrefab) as GameObject;
             Rotator    rotator = block.GetComponent <Rotator>();
             rotator.Initialize(i, j, 0);
             rotatorArray[i, j] = rotator;
         }
     }
 }